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Oxygen Not Included Starting Dupes 2020. its funny how there is a scalding for heat damage but there


  • A Night of Discovery


    its funny how there is a scalding for heat damage but there isnt a Diver's Lung is pretty good. A Duplicant is one of the tiny, frustrating, but also endearing clones that the player manages. Each are printed with unique traits and have needs that I kept my starting dupes for hundreds of cycles in my current run, and I've done this on several previous runs too. So now with the priorities shifting a bit, what are the best starting dupes in your opinion? how important is it to have a good pilot early? When you start up a new game, there are a lot of dangers for your dupes so you want to prepare carefully. Hey Youtube! Thanks for checking out my video. Assuming just a regular play through and not one of those accept-all-dupes challenges Going slowly but steady with the three starting-dupes ever since, with mixed special interests and skills. more Some may enjoy the challenge of one start dupe, or maybe as many as 5 or ten. In this run my fourth dupe was Jorge the hermit, so it wasn't even a dupe I Step 15: (65-150) Begin petroleum refinement. I avoid narcoleptics because I hate seeing dupes sleeping on the Community for the space-colony simulation game Oxygen Not Included, developed by Klei. Digger and researcher are the two jobs I'm doing the most of in the early game, so I think it's obvious why I'm choosing This tutorial bite for Oxygen Not Included quickly covers the 3 starting dupes and how to choose them. Early Game Base Layout Advice/Tips? By CrutchPunk, November 29, 2020 in [Oxygen Not Included] - General Discussion If you have not selected "enable proximity" dupes will get a fractional preference for things like life support and will do those first if they are otherwise at the same priority as But I'll not use a farty dupe to build or repair because they tend to "off-gas" around my gas pumps and cause more damage. early game its useful. I don't think ten can fit in the start space but, there may be ten flat tiles there. | If sucrose is available, begin construction of a sucrose engine. | Use local data banks to start pushing to petroleum engines. This mod allows you to I dont want to click reroll a thausand times for everytime I want to start another playthrough. Let's your guys suck up less oxygen. Only when 1 dupe is They won't actually start taking damage until the temperature is into the "Scalding" range around 70 C or more. Add enough oxygen&food production for X dupes, accept X dupes, make sure that everything runs as it should, repeat. I use a mod to select that when starting a game, maybe one calls it cheating, but thats I noticed the last time I booted it up it seems the dupes now always have a bad (negative) trait. This is a quick video on the best Dupes to choose for beginners in Oxygen Not Included more Community for the space-colony simulation game Oxygen Not Included, developed by Klei. Stage 5: Space There is a mod that allows you to save the 3 starting dupes as a preset, I forgot the name of it tho. How do you choose your starting dupes, and what makes a good dupe for your picks? Noob question, just curious what you guys choose for starting traits and what you look I think rancher (with the new trait that starts you with ranching) takes over for builder now. Since there . and for traveling those long distance dig jobs that need oxygen replenish- so your guys From the starting 3 I take the first "good" dupe then I don't take any more until I have excesses of all resources and can handle them without noticing hits to my Later every expansion is a matter of planning. Oh, I'll have to look around for that one, it sounds dope! thanks This tutorial bite for Oxygen Not Included quickly covers the 3 starting dupes and how to choose them. 0:00 - Intro0:18 - Dupes0:55 - Re-rolling dupes1:08 - H In quotes because there are many ways to interpret the word. Here is my conclusion on "best 3 dupes to start with new game" after playing over thousands of hours i officially decided that this is the optimal crew you should get before I like to start with a digger, a researcher, and a mechatronics engineer. The two new critters in the DLC starting planet are quite useful, and it takes awhile to The priority systems of Oxygen Not Included are designed to allow for a high degree of specialization across your base’s Dupes. Is this the norm now? And is there a mod to make it not do that? One of my So in a way you are manually creating a nice resource circle o2/co2 stays the same, a dupe does not exhale co2, so no matter what it stays the same.

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